Blender for Bas Relief

I got Blender3d to create a Bas Relief of a 3D Model using a few simple Geometry Nodes based around Raycast. See example of Suzanne the Monekey (which is low topology Model, hence the strainght lines). I have included the a picture of the nodes in case anyone is interested (it is quite niche).

Bas Relief

3D Model

Nodes

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