If you are into wood inlays or resin inlays, take a quick look lets us know your thoughts.
Thanks
does it show vectors that are to narrow of the bit, doing this manually takes a long time PD
Hi Patrick,
Yes, right now most of this is automatic based on 1/8” bit. There is a report that tells you how many vectors might be affected. I am changing this to also point this out an allow for manuel intervention to allow you to merge or delete these areas.
Here is the first tech manual
If you would like to test let me know I will I will send you a link, also let me know if its MacOS or Windows
Bill
Bill George
Wildwood Carving
(925)963-2174
http://www.wildwoodcarving.com
CNC Vector Lab v0.1.1_ Comprehensive Technical Manual - Google Docs.pdf (130 KB)
BTW here is one of the test images to practice on.
Bill George
Wildwood Carving
(925)963-2174
http://www.wildwoodcarving.com
It’s pretty comprehensive (I’m testing it on Win11) although functionally dense - if you’re used to Adobe or Fusion you should be able to find your way around it. There’s a handy step tracker/navigator that lets you step through the process and let you know where you are.
I’m still working through a project I did already in VCarve (so I know it can be done
). I usually work on complex-ish end grain cutting board inlays using a 1/64" TBN vs the traditional 30 or 60 degree v-carve bits so I can get finer detail. It gives a 1.3mm full-depth carve with a 0.5mm tip carving. Working out how to do this in the software.
Hi Jim,
There is a db of bits you can edit, as it stands the wood inlay allows for a clearing bit and your ballnose or vbit so it works the vectors towards those two bit choices, the resin inlay is based on 1/8 bit, at the moment vcarve is 60 and 90. I need to add the math and geometry for 30 degree etc or make that an enter for bit dimension and then calc from there.
We just added a cut fit warning in all area, this gives you warning with vector count on problem areas in red which allow you to go back and merge or delete these areas.
We are also adding in a 3d view , a bells and whistles that is just a visual thing but you can save out a 3d visual to get an idea or customer gets to view.
Feedback good or bad is always appreciated, workflows vary, trying to get this to be step 1,2, etc then fine tune.
Thanks
Bill
My detail “V-bit” is actually a tapered ball nose with a 0.5mm tip and a 12.8 degree taper (which is for some reason ridiculously smaller than even a 15 degree V-bit). I told VCarve it’s a V-bit but as a TBN it has thickness at the tip which very sharp v-bits only have the first time they’re used before the tip breaks and the calculated geometry is off. For inlay work, the change in geometry when the tip is not a real point results in badly fitting inlays. The TBN tip isn’t as fragile.
I’m also trying not to call something an issue until I’ve really spent time to find the solution and can confidently say it’s not operator error
no need to have you chasing ghosts. (And I really hate getting RTFM emails
).
Yea Jim,
I use a 6.2 tapered ballnose, you can add your own bits to the db but I need to adjust for the angles of the vbits and or tapered ballnose. I do the same thing in Vcarve.
This is why I have the warnings for vectors that don’t meet bit criteria.
i’ll test if you have in vector file instead of png. i do a lot of vcarve epoxy poors and inlays.
I think you missed the point , it’s an app to create the vectors