Recipe for Creating V-Carve Inlays in Fusion 360

I have been searching for ways to do VCarve Inlay with Fusion 360 and stumbled upon this thread. I thought I would contribute what I have come up with…

Firstly, to deal with the Rest Machining problem that @chips mentions above, I decided that its possible to modify the Radial Stock to Leave settings in the 2D Pocket operation AND modify the Bottom Height of the Engrave operation so that no peaks (that I have seen) exist inside the female pocket or outside the inlay profile.

To make it easy for different VBit angles and pocket bit diameters, I created a file that works out the geometry

vBit angles etc are entered in the user parameters and calculated values are saved as favourites.

Since I am a new user, I can’t upload yet, but will do so when I can

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