I was digging through wondering why the programs were massive and didn’t seem to have any arc movements. I found the Fusion buildbotics post processor at r43022 has circular interpolation enabled, but Onefinity’s flavor had it specifically disabled on the next line.
Jump forward a bit and I see that Onefinity’s post processor was updated just a few days ago and now has an option for circles. A lot of my programs are now 10x smaller.
I don’t see any earlier discussion on this. Why was it disabled?